sadia peerzada

developer · builder · researcher

I build clean, functional software · CS undergrad @ AMU

quiet frames, loud ideas

a thirty-second look inside the workshop

pixel art of sadia

about me

i'm sadia. for as long as i can remember, the only constant has been taking things apart to understand them — devices, ideas, systems. at some point that habit became a discipline.

college gave it a name. most days it's not glamorous — it's debugging, rewriting, being wrong in public, and learning from people who are sharper than me. i'm not trying to sound impressive on this page; i'm trying to sound accurate.

the work itself — what i've built, where, with whom — is listed elsewhere so this doesn't turn into a brochure.

read my full story →

work

arduino uno board
+7 more projects on the full list →

activity

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highlights

  • 1st Place @ IEEE Game Jam — built Hollowbound, a 3D horror game in Unity; won ₹3,000 for design quality, technical execution, and gameplay experience.
  • 2nd Place @ AMU Hackathon — built AMU Connect, a full-stack student data platform (React + Supabase); won ₹5,000.
  • 3rd Place @ Google Winter of Code — built LifePal, an AI healthcare app for cancer patients; informed by direct interviews with doctors at AMU Medical College.
  • 3rd Place @ IEEE Idea-Thon — built AMU StudySphere; recognised for practical academic impact and community-driven design.
  • Round 2 Qualifier @ CodeChef × StarLabs Hackathon — advanced following rigorous evaluation across competing teams.
  • IEEE WIE Web Developer — building the official React site for the IEEE Women in Engineering chapter at AMU.
  • Public Relations Lead @ AMU SS SAT — leading communications and outreach for AMU's student satellite development team.
  • Multi-Role Contributor @ ICECI Conference 2026 — Reporting, Hospitality, Tracks Anchor, Reporter.
  • Co-authored: A Comparative Study of RL Approaches for Cloud Scheduling — under submission, ICECI 2026.

public graph

code, issues, and experiments live on github — most of my portfolio is there before it's here.

@sadiapeerzada

builds in motion

the unpolished parts — solder smoke, failed runs, the one commit that finally greened — usually end up as reels before they end up here.

@sadia.peerzada

current thoughts

  • july 2026

    Currently building Talos, an automated adversarial agent that evaluates and attacks deployed AI agents by exploiting weaknesses in their tool graphs and permission boundaries.

  • may 2026

    AugmentOS is teaching me that hardware-software co-design isn't something you read about — it's a set of lessons you earn by getting it wrong first.

  • april 2026

    ICECI reminded me that the unglamorous roles — logistics, hospitality, session anchoring — are where conferences actually live or die.

  • march 2026

    DevMind started as 'what if your IDE could hear you.' building the screen annotation layer turned into the real product.

  • early 2026

    PIR OS is the most humbling project i've touched — turns out everything above the kernel is just a polite fiction sitting on a very cold foundation.

  • winter 2025

    the hardest part of LifePal wasn't the AI — it was the interviews. doctors don't speak in feature requests; you have to listen for the workarounds.

more thoughts coming soon...