sadia peerzada
developer · builder · researcher
I build clean, functional software · CS undergrad @ AMU
quiet frames, loud ideas
a thirty-second look inside the workshop
about me
i'm sadia. for as long as i can remember, the only constant has been taking things apart to understand them — devices, ideas, systems. at some point that habit became a discipline.
college gave it a name. most days it's not glamorous — it's debugging, rewriting, being wrong in public, and learning from people who are sharper than me. i'm not trying to sound impressive on this page; i'm trying to sound accurate.
the work itself — what i've built, where, with whom — is listed elsewhere so this doesn't turn into a brochure.
work

Folio
github ↗Swift · SwiftUI · CoreData · OpenAI API · iPad
AI-native study workspace for iPad — intelligently organises notes, flashcards, and resources, surfacing relevant content using on-device ML in real time. Designed for Apple Pencil and keyboard workflows with adaptive layout for iPad multitasking. Currently in active development.
DevMind
github ↗React.js · Node.js · WebSockets · MongoDB · Swift · Claude · Cloudflare
AI coding assistant as a Mac overlay — ScreenCaptureKit sees your screen, AssemblyAI transcribes voice in real-time, ElevenLabs TTS responds, and animated annotation pins drop directly on screen. Built with Claude and a Cloudflare Worker proxy.
UnifyOS
github ↗ESP32 · FreeRTOS · Python · REST API · Custom PCB
Real-time environmental safety system — custom PCB + ESP32, 5-sensor fusion via weighted scoring with EMA-based false-positive hardening. Non-blocking FreeRTOS async HTTP + hardware watchdog. Google Solution Challenge 2025 among 3700+ global entries.
AMU StudySphere
github ↗React.js · Node.js · MongoDB · Tailwind CSS
Community-driven academic platform centralising study materials, peer discussions, and collaboration tools for AMU students. Won 3rd Place at IEEE Innovation Challenge.
Synchra
github ↗React.js · Node.js · WebRTC · WebSockets · P2P
Real-time P2P communication platform — ultra-smooth calls, messaging, and file sync over WebRTC with server-assisted signalling and fallback.
activity
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highlights
- 1st Place @ IEEE Game Jam — built Hollowbound, a 3D horror game in Unity; won ₹3,000 for design quality, technical execution, and gameplay experience.
- 2nd Place @ AMU Hackathon — built AMU Connect, a full-stack student data platform (React + Supabase); won ₹5,000.
- 3rd Place @ Google Winter of Code — built LifePal, an AI healthcare app for cancer patients; informed by direct interviews with doctors at AMU Medical College.
- 3rd Place @ IEEE Idea-Thon — built AMU StudySphere; recognised for practical academic impact and community-driven design.
- Round 2 Qualifier @ CodeChef × StarLabs Hackathon — advanced following rigorous evaluation across competing teams.
- IEEE WIE Web Developer — building the official React site for the IEEE Women in Engineering chapter at AMU.
- Public Relations Lead @ AMU SS SAT — leading communications and outreach for AMU's student satellite development team.
- Multi-Role Contributor @ ICECI Conference 2026 — Reporting, Hospitality, Tracks Anchor, Reporter.
- Co-authored: A Comparative Study of RL Approaches for Cloud Scheduling — under submission, ICECI 2026.
public graph
code, issues, and experiments live on github — most of my portfolio is there before it's here.
builds in motion
the unpolished parts — solder smoke, failed runs, the one commit that finally greened — usually end up as reels before they end up here.
current thoughts
july 2026
Currently building Talos, an automated adversarial agent that evaluates and attacks deployed AI agents by exploiting weaknesses in their tool graphs and permission boundaries.
may 2026
AugmentOS is teaching me that hardware-software co-design isn't something you read about — it's a set of lessons you earn by getting it wrong first.
april 2026
ICECI reminded me that the unglamorous roles — logistics, hospitality, session anchoring — are where conferences actually live or die.
march 2026
DevMind started as 'what if your IDE could hear you.' building the screen annotation layer turned into the real product.
early 2026
PIR OS is the most humbling project i've touched — turns out everything above the kernel is just a polite fiction sitting on a very cold foundation.
winter 2025
the hardest part of LifePal wasn't the AI — it was the interviews. doctors don't speak in feature requests; you have to listen for the workarounds.
more thoughts coming soon...